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Nate Turner

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VESSEL

Summary

VESSEL is an in development dungeon crawler resource management game set in the catacombs of "death after death". With the only source of light being the player's lanturn the game focuses on retaining your lamp oil and meeting travelers in the dark who can help you travel further into the abyss.

Art DirectionCharacter DesignIllustrationUIGame DesignPlayer ExperienceLogic handlingBlenderGodot EngineProcedural GenerationUser TestingResearchBranding
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